![]() I was data logging junk items, crafting, etc. Then you skip past the parts where they are just shooting zombies/walking across a field/spamming emotes/watching the nuke and that 1 hour takes ~10minutes. ![]() Most edited their 3 hour session into a 1 hour video (only saw 2 full 3 hours vids and 1 series of 3x 1 hour videos), so that cuts it down by a factor of 3 (for most). Do you know if that perk just reduces your hung/thir or your team, or anyone? People in groups of 4 (1 being a bethesda guy), so that sort of cuts it down by a factor of 3. SaveTheZombies původně napsal:You've watched all the footage?! I heard there was like 500hrs. It's certainly a small thing to test in the game. In Fallout 4 the Siren at Lynn Woods would attract enemies. Some Wild Mongrels were attacking at the same time, but I couldn't tell if the Siren summoned them, or if they just roamed into the area. One thing I saw a Bethesda dev do, and I dunno what effect it has, is build and trigger a Siren. Some of the perk cards have been mentioned. No word on whether you can set things to prohibit that, or treat it as stealing. ![]() If the water purifiers function like containers then it might, and I stress might, be instanced like other containers. In the footage we saw players harvest crops and pull purified water from ground purifiers. Other players will see your Camp unit sitting in the middle of what you create, so they can put 2 and 2 together. But most of the stuff about limits is all speculative because there aren't any tests available at this time. You can essentially divide it into an access area, a crafting area, a rest area, and an observation deck. The highest base I saw consisted of 3-4 floors. Unlocking stuff is a mix of finding blueprints and, at least in the case of weapons and armor, finding copies of stuff in the world. ![]() This gives you a tutorial on Camps and unlocks some of the basic things for you, with some free materials to help you get started. Int can reduce repair cost and reduce construction cost of CAMP stuff with perks.Ĭha can reduce food/thirst drain while in CAMPĭidn't see any others, but some buildings require perks (Home Defense or Demolitions, etc.)įrom the footage it seems it's recommended to follow the first few bits of the main quest. If you keep fast traveling to some wierd spot, good chance that is where your CAMP is. Other players can see where you are on the map if you aren't in stealth mode (and they aren't a murderer), so if you are in a CAMP, they probably know it is yours or your teammates. (Most players only got to level 5-10, very few got above level 7.) No one tested build height that I saw or anything else you are asking about, given how little time they had and how limited the building options are at the start. No settler/companions in fallout 76, you can set up mining machines (if you find the plans or capture a pre-built workshop with them).ĬAMP logs out when you do, if you log back in and someone has built where your CAMP was, you get what you built as a blueprint and have to find somewhere else to place it. There are about 1billion plans in fallout 76. You need to find plans that randomly drop off enemies or show up in containers. I think I've watched all the videos, there were a few who threw down random floors, but not much more than that. Most gameplay with the CAMP was a guy scrolling through lists, seeing that they needed plans for almost everything, the placing a stash and crafting station and calling it a day. I'm imagining that any automated trading you can set up at camp while youre away will probably be in an autamatron update or something like that. Thanks ahead of time to anyone with answers. What do they have access to and can you adjust that?ĭid anyone get any perk cards that were for the CAMP or things you can do in it? How many floors high can you build and how many standard floor tiles to fill the floor of your plot? Can you unlock more space somehow?ĭo other players know it's a camp and who's it is as they approach? What sort of stuff can we build to start and how do we unlock more? I have a bunch of quesions.ĭo the same exploits work: rug moving, wireless electricity, pillar glitch, or lowering the build limit by scrapping guns? Nobody wanted to spend the 3hrs almost entirely on the CAMP? That's disappointing but kind of understandsable. So when your junk is in the camp, you don't drop it on death? and guns&armor has to be put in a stashbox which you can build in a camp? that clears up 2 questions.
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