You will be running through the exact same zones and fighting the exact same bosses multiple times just to progress to get a number of resources. It’s a dull, repetitive progression that is made even worse by the fact that you are playing through the same objectives over and over again to get through the campaign. At the very least loading times are very quick taking you from hub to world back to hub again in only a couple of seconds. Only to load straight back into the next mission because the hub has next to nothing to do in it except upgrade your equipment. What’s even worse, is the time that you spent in these missions is so minimal you will be constantly transported back to sanctuary. Zenun is one of the two main NPCs you’ll deal with regularly. This is pretty much the entire game and it never breaks away from this formula. Talk to the two NPC’s in the game and go out on the next mission. All you do is go here, kill this and then return back to the sanctuary. However, the objectives and gameplay remains the same throughout, with very little variety here. Each has their own open world zone and unique visual design. Godfall has you progressing through three different realms Earth, Air and Water. The few NPCs that are in the game lack any charisma or motivation and are just kind of there spouting exposition. I had to actually Google what the hell happened in the story because I forgot all about it just a couple of hours after starting it. It distinctly reminds me of the base game of Destiny where nothing really happened in-game, but at least that game had strong world building. Not a lot of reason to care about the goings on in the world. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.This is a really common trend in this genre of games and Godfall manages to do it the worst. Subscribe to my free weekly content round-up newsletter, God Rolls. ![]() ![]() I truly don’t think this will be another Cyberpunk launch, and despite my general Xbox skepticism, I really do not want to be wrong.įollow me on Twitter, YouTube, Facebook and Instagram. I have played far too many incredible mainline Bethesda games in my life to think they can’t deliver just because they’re under Xbox now, and I think we have to hope that the game just launches with the usual slate of “Bethesda bugs” and no other massive problems. Personally, even after Redfall, I am choosing to believe that Starfield will be good. More than just buying studios for billions of dollars. I am not sure even another underwhelming Series X/S generation “kills” Xbox, but at a certain point, it’s extremely clear that more major changes are needed. So I agree with Destin at least in the sense that yes, I think Starfield could define at least this entire generation of Xbox, but failure would be added to the last Xbox generation which even management admits did not pan out the way they hoped. If a supposed sure thing like Starfield can’t even stick the landing after all this work and delays to get it right, what hope do those other, less fleshed-out projects have? It may not be a fair narrative, as each project is different, but it will indeed by the narrative, and one that would be hard to refute. Even more than Redfall, it would indicate Microsoft does not know how to manage either old or new first party partners. That would be two games out of the Bethesda purchase launching poorly from studios normally known for practically guaranteed hits. And it would then project confidence that those other, future big games could pan out as well if Microsoft has figured out first party management to some degree. Starfield could be a mass seller, well not a mass “seller” because of a Game Pass launch, but a big win. If Starfield is a success, it will break the narrative that Xbox, at least through its major developer purchases, cannot produce a solid hit. There are other games too, Hellblade 2 and such, and other early wins, Forza and Flight Simulator and Hi-Fi Rush, but Starfield is…The Big One. While everyone hopes they turn out well, it’s hard to argue that any of them, particularly two franchise reboots, are bigger and more important than Bethesda’s first major mainline single player game since Fallout 4. The “big trinity” of promised future Xbox releases are Perfect Dark, Fable and Avowed, all of which have shown nothing but tiny teasers, if that, despite being announced a long while ago. ![]() Then, you should be able to agree that Starfield is likely a bigger endeavor than anything coming after it.
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